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Orjinalini görmek için tıklayınız: APK build hatasi
Şu anda (Arşiv) modunu görüntülemektesiniz. Orjinal Sürümü Görüntüle internal link
Arkadaşlar unity de yeniyim. Bismillah ilk projem APK çıktı almak istedim hata verdi. Hata kodunu aşağıda kopyalıyorum yardım ederseniz çok sevinirim. 

Exception: Failed running C:\Program Files\Unity\Hub\Editor\2020.3.27f1\Editor\Data

\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe -output="C:\Users

\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\UnityICallRegistration.cpp" -

summary="C:\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\ICallSummary.txt"

-assembly="C:\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\tempStrip

\UnityEngine.AndroidJNIModule.dll;C:\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data

\Managed\tempStrip\UnityEngine.AnimationModule.dll;C:\Users\METEHAN\Desktop\bro\Temp\StagingArea

\assets\bin\Data\Managed\tempStrip\UnityEngine.AudioModule.dll;C:\Users\METEHAN\Desktop\bro\Temp

\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.CoreModule.dll;C:\Users\METEHAN

\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.GridModule.dll;C:

\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\tempStrip

\UnityEngine.IMGUIModule.dll;C:\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data

\Managed\tempStrip\UnityEngine.InputLegacyModule.dll;C:\Users\METEHAN\Desktop\bro\Temp

\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.Physics2DModule.dll;C:\Users\METEHAN

\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.PhysicsModule.dll;C:

\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\tempStrip

\UnityEngine.SharedInternalsModule.dll;C:\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin




\Data\Managed\tempStrip\UnityEngine.SpriteShapeModule.dll;C:\Users\METEHAN\Desktop\bro\Temp

\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.TextRenderingModule.dll;C:\Users

\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\tempStrip

\UnityEngine.TilemapModule.dll;C:\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data

\Managed\tempStrip\UnityEngine.UIModule.dll;C:\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets

\bin\Data\Managed\tempStrip\UnityEngine.dll"

stdout:
stderr:

UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe,

System.String args, System.String workingDirectory,

UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at

<63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String

exe, System.String args, System.String workingDirectory,

UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T]

setupStartInfo) (at <63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args) (at

<63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditorInternal.AssemblyStripper.GenerateInternalCallSummaryFile (System.String

icallSummaryPath, System.String managedAssemblyFolderPath, System.String strippedDLLPath) (at

<63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditorInternal.AssemblyStripper.RunAssemblyStripper

(UnityEditorInternal.UnityLinkerRunInformation runInformation) (at

<63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditorInternal.AssemblyStripper.StripAssemblies

(System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider

unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider,

UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel)

(at <63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditorInternal.IL2CPPBuilder.Run () (at

<63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String

tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider

platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry

runtimeClassRegistry) (at <63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute

(UnityEditor.Android.PostProcessor.PostProcessorContext context) (at

<b3cb3e8dc74c43a6a86b595abf419282>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks

(UnityEditor.Android.PostProcessor.PostProcessorContext context) (at

<b3cb3e8dc74c43a6a86b595abf419282>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess

(UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea,

System.String playerPackage, System.String installPath, System.String companyName, System.String

productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry

usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at

<b3cb3e8dc74c43a6a86b595abf419282>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess

(UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at

<b3cb3e8dc74c43a6a86b595abf419282>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess

(UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String

installPath, System.String companyName, System.String productName, System.Int32 width,

System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry

usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at

<63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEngine.GUIUtilityTonguerocessEvent(Int32, IntPtr, Boolean&)