13-02-2022, Saat: 13:09
Arkadaşlar unity de yeniyim. Bismillah ilk projem APK çıktı almak istedim hata verdi. Hata kodunu aşağıda kopyalıyorum yardım ederseniz çok sevinirim.
Exception: Failed running C:\Program Files\Unity\Hub\Editor\2020.3.27f1\Editor\Data
\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe -output="C:\Users
\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\UnityICallRegistration.cpp" -
summary="C:\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\ICallSummary.txt"
-assembly="C:\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\tempStrip
\UnityEngine.AndroidJNIModule.dll;C:\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data
\Managed\tempStrip\UnityEngine.AnimationModule.dll;C:\Users\METEHAN\Desktop\bro\Temp\StagingArea
\assets\bin\Data\Managed\tempStrip\UnityEngine.AudioModule.dll;C:\Users\METEHAN\Desktop\bro\Temp
\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.CoreModule.dll;C:\Users\METEHAN
\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.GridModule.dll;C:
\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\tempStrip
\UnityEngine.IMGUIModule.dll;C:\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data
\Managed\tempStrip\UnityEngine.InputLegacyModule.dll;C:\Users\METEHAN\Desktop\bro\Temp
\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.Physics2DModule.dll;C:\Users\METEHAN
\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.PhysicsModule.dll;C:
\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\tempStrip
\UnityEngine.SharedInternalsModule.dll;C:\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin
\Data\Managed\tempStrip\UnityEngine.SpriteShapeModule.dll;C:\Users\METEHAN\Desktop\bro\Temp
\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.TextRenderingModule.dll;C:\Users
\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\tempStrip
\UnityEngine.TilemapModule.dll;C:\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data
\Managed\tempStrip\UnityEngine.UIModule.dll;C:\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets
\bin\Data\Managed\tempStrip\UnityEngine.dll"
stdout:
stderr:
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe,
System.String args, System.String workingDirectory,
UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at
<63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String
exe, System.String args, System.String workingDirectory,
UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T]
setupStartInfo) (at <63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args) (at
<63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditorInternal.AssemblyStripper.GenerateInternalCallSummaryFile (System.String
icallSummaryPath, System.String managedAssemblyFolderPath, System.String strippedDLLPath) (at
<63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditorInternal.AssemblyStripper.RunAssemblyStripper
(UnityEditorInternal.UnityLinkerRunInformation runInformation) (at
<63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditorInternal.AssemblyStripper.StripAssemblies
(System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider
unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider,
UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel)
(at <63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditorInternal.IL2CPPBuilder.Run () (at
<63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String
tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider
platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry
runtimeClassRegistry) (at <63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute
(UnityEditor.Android.PostProcessor.PostProcessorContext context) (at
<b3cb3e8dc74c43a6a86b595abf419282>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks
(UnityEditor.Android.PostProcessor.PostProcessorContext context) (at
<b3cb3e8dc74c43a6a86b595abf419282>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess
(UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea,
System.String playerPackage, System.String installPath, System.String companyName, System.String
productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry
usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at
<b3cb3e8dc74c43a6a86b595abf419282>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess
(UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at
<b3cb3e8dc74c43a6a86b595abf419282>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess
(UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String
installPath, System.String companyName, System.String productName, System.Int32 width,
System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry
usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at
<63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEngine.GUIUtility
rocessEvent(Int32, IntPtr, Boolean&)
Exception: Failed running C:\Program Files\Unity\Hub\Editor\2020.3.27f1\Editor\Data
\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe -output="C:\Users
\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\UnityICallRegistration.cpp" -
summary="C:\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\ICallSummary.txt"
-assembly="C:\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\tempStrip
\UnityEngine.AndroidJNIModule.dll;C:\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data
\Managed\tempStrip\UnityEngine.AnimationModule.dll;C:\Users\METEHAN\Desktop\bro\Temp\StagingArea
\assets\bin\Data\Managed\tempStrip\UnityEngine.AudioModule.dll;C:\Users\METEHAN\Desktop\bro\Temp
\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.CoreModule.dll;C:\Users\METEHAN
\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.GridModule.dll;C:
\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\tempStrip
\UnityEngine.IMGUIModule.dll;C:\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data
\Managed\tempStrip\UnityEngine.InputLegacyModule.dll;C:\Users\METEHAN\Desktop\bro\Temp
\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.Physics2DModule.dll;C:\Users\METEHAN
\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.PhysicsModule.dll;C:
\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\tempStrip
\UnityEngine.SharedInternalsModule.dll;C:\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin
\Data\Managed\tempStrip\UnityEngine.SpriteShapeModule.dll;C:\Users\METEHAN\Desktop\bro\Temp
\StagingArea\assets\bin\Data\Managed\tempStrip\UnityEngine.TextRenderingModule.dll;C:\Users
\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data\Managed\tempStrip
\UnityEngine.TilemapModule.dll;C:\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets\bin\Data
\Managed\tempStrip\UnityEngine.UIModule.dll;C:\Users\METEHAN\Desktop\bro\Temp\StagingArea\assets
\bin\Data\Managed\tempStrip\UnityEngine.dll"
stdout:
stderr:
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe,
System.String args, System.String workingDirectory,
UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at
<63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String
exe, System.String args, System.String workingDirectory,
UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T]
setupStartInfo) (at <63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args) (at
<63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditorInternal.AssemblyStripper.GenerateInternalCallSummaryFile (System.String
icallSummaryPath, System.String managedAssemblyFolderPath, System.String strippedDLLPath) (at
<63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditorInternal.AssemblyStripper.RunAssemblyStripper
(UnityEditorInternal.UnityLinkerRunInformation runInformation) (at
<63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditorInternal.AssemblyStripper.StripAssemblies
(System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider
unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider,
UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel)
(at <63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditorInternal.IL2CPPBuilder.Run () (at
<63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String
tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider
platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry
runtimeClassRegistry) (at <63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute
(UnityEditor.Android.PostProcessor.PostProcessorContext context) (at
<b3cb3e8dc74c43a6a86b595abf419282>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks
(UnityEditor.Android.PostProcessor.PostProcessorContext context) (at
<b3cb3e8dc74c43a6a86b595abf419282>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess
(UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea,
System.String playerPackage, System.String installPath, System.String companyName, System.String
productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry
usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at
<b3cb3e8dc74c43a6a86b595abf419282>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess
(UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at
<b3cb3e8dc74c43a6a86b595abf419282>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess
(UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String
installPath, System.String companyName, System.String productName, System.Int32 width,
System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry
usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at
<63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEngine.GUIUtility
