10-01-2019, Saat: 23:23
WebGL için yapılan projede skor kaydetmek için www sınıfını kullanarak bir php WebApi yi çalıştırmak istiyorum. Editörde kod çalışıyor. Fakat WebGL Build almak istediğimde hata veriyor, build alınmıyor. Siteye login olmuş kullancının skoru kaydedilecek. O nedenle www sınıfı kullanmak istedim.
Webde bununla ilgili işe yarar birşey bulamadım. Sadece unity WebGL de www sınıfı ullanılabildiğinden bahsetmiş o kadar.
Yardımlarınız için şimdiden teşekkur ederim arkadaşlar.
Hata:
Failed running "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Projects\Unity\Cat\Assets\..\Temp\emcc_arguments.resp"
stdout:
stderr:WARNING:root:--separate-asm works best when compiling to HTML. otherwise, you must yourself load the '.asm.js' file that is emitted separately, and must do so before loading the main '.js` file
wrote symbol map file to C:\Projects\Unity\Cat\Temp\StagingArea\Data\linkresult_asm\build.js.symbols
Traceback (most recent call last):
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc", line 13, in <module>
emcc.run()
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 1972, in run
JSOptimizer.flush()
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 1868, in flush
run_passes(chunks[0], title, just_split=False, just_concat=False)
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 1841, in run_passes
final = shared.Building.js_optimizer(final, passes, debug_level >= 4, JSOptimizer.extra_info, just_split=just_split, just_concat=just_concat)
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 1828, in js_optimizer
ret = js_optimizer.run(filename, passes, NODE_JS, debug, extra_info, just_split, just_concat)
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\js_optimizer.py", line 559, in run
return temp_files.run_and_clean(lambda: run_on_js(filename, passes, js_engine, source_map, extra_info, just_split, just_concat))
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\tempfiles.py", line 78, in run_and_clean
return func()
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\js_optimizer.py", line 559, in <lambda>
return temp_files.run_and_clean(lambda: run_on_js(filename, passes, js_engine, source_map, extra_info, just_split, just_concat))
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\js_optimizer.py", line 451, in run_on_js
filenames = pool.map(run_on_chunk, commands, chunksize=1)
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\lib\multiprocessing\pool.py", line 250, in map
return self.map_async(func, iterable, chunksize).get()
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\lib\multiprocessing\pool.py", line 554, in get
raise self._value
IOError: [Errno 28] No space left on device
UnityEngine.GUIUtility
rocessEvent(Int32, IntPtr)
Webde bununla ilgili işe yarar birşey bulamadım. Sadece unity WebGL de www sınıfı ullanılabildiğinden bahsetmiş o kadar.
Yardımlarınız için şimdiden teşekkur ederim arkadaşlar.
Hata:
Failed running "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Projects\Unity\Cat\Assets\..\Temp\emcc_arguments.resp"
stdout:
stderr:WARNING:root:--separate-asm works best when compiling to HTML. otherwise, you must yourself load the '.asm.js' file that is emitted separately, and must do so before loading the main '.js` file
wrote symbol map file to C:\Projects\Unity\Cat\Temp\StagingArea\Data\linkresult_asm\build.js.symbols
Traceback (most recent call last):
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc", line 13, in <module>
emcc.run()
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 1972, in run
JSOptimizer.flush()
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 1868, in flush
run_passes(chunks[0], title, just_split=False, just_concat=False)
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 1841, in run_passes
final = shared.Building.js_optimizer(final, passes, debug_level >= 4, JSOptimizer.extra_info, just_split=just_split, just_concat=just_concat)
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 1828, in js_optimizer
ret = js_optimizer.run(filename, passes, NODE_JS, debug, extra_info, just_split, just_concat)
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\js_optimizer.py", line 559, in run
return temp_files.run_and_clean(lambda: run_on_js(filename, passes, js_engine, source_map, extra_info, just_split, just_concat))
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\tempfiles.py", line 78, in run_and_clean
return func()
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\js_optimizer.py", line 559, in <lambda>
return temp_files.run_and_clean(lambda: run_on_js(filename, passes, js_engine, source_map, extra_info, just_split, just_concat))
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\js_optimizer.py", line 451, in run_on_js
filenames = pool.map(run_on_chunk, commands, chunksize=1)
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\lib\multiprocessing\pool.py", line 250, in map
return self.map_async(func, iterable, chunksize).get()
File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\lib\multiprocessing\pool.py", line 554, in get
raise self._value
IOError: [Errno 28] No space left on device
UnityEngine.GUIUtility
