30-09-2020, Saat: 20:10
Kod:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
public class EnemyAI_Multi : MonoBehaviourPunCallbacks
{
public float speed;
private Transform moveSpots = null;
private int randomSpot;
private float waitTime;
public float startWaitTime;
public float direction;
private EnemySpawner enemySpawner;
private GameHandler gameHandler;
public bool isScriptActive = true;
private AudioSource audioSource;
public float minX, maxX, minY, maxY;
private PhotonView pW;
private void Awake()
{
pW = GetComponent<PhotonView>();
audioSource = GetComponent<AudioSource>();
gameObject.GetComponent<EnemyAI_Multi>().enabled = true;
enemySpawner = GameObject.Find("SpawnEnemy").GetComponent<EnemySpawner>();
gameHandler = GameObject.Find("GameHandler").GetComponent<GameHandler>();
}
void Start()
{
waitTime = startWaitTime;
pW.RPC("setPosition", RpcTarget.AllBuffered);
}
void Update()
{
pW.RPC("moveEnemy", RpcTarget.AllBuffered);
}
private void Flip(float direction)
{
Vector3 scale = transform.localScale;
scale.x = direction;
transform.localScale = scale;
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (isScriptActive)
{
if (collision.gameObject.tag == "EnemyFish")
{
pW.RPC("setPosition", RpcTarget.AllBuffered);
}
}
if (collision.gameObject.tag == ("FishPlayer") && transform.localScale.z < collision.gameObject.transform.localScale.z)
{
isScriptActive = false;
audioSource.Play();
gameObject.GetComponent<SpriteRenderer>().enabled = false;
gameObject.GetComponent<Rigidbody2D>().gravityScale = 0.1f;
gameObject.GetComponent<Animator>().enabled = false;
gameObject.GetComponent<BoxCollider2D>().enabled = false;
gameHandler.fishCounter += 1;
enemySpawner.fishCount -= 1;
Destroy(gameObject, 1f);
}
}
private void OnCollisionStay2D(Collision2D collision)
{
if (isScriptActive)
{
if (collision.gameObject.tag == "EnemyFish")
{
pW.RPC("setPosition", RpcTarget.AllBuffered);
}
if (collision.gameObject.tag == "MapBorders")
{
pW.RPC("setPosition", RpcTarget.AllBuffered);
}
}
}
[PunRPC]
private void moveEnemy()
{
if (isScriptActive)
{
pW.RPC("Move", RpcTarget.AllBuffered);
if (Vector2.Distance(transform.position, moveSpots.position) < 0.2f)
{
if (waitTime <= 0)
{
pW.RPC("setPosition", RpcTarget.AllBuffered);
waitTime = startWaitTime;
}
else
{
waitTime -= Time.deltaTime;
}
}
if (moveSpots.position.x < transform.position.x)
{
Flip(direction);
}
else if (moveSpots.position.x > transform.position.x)
{
Flip(-direction);
}
}
}
[PunRPC]
private void setPosition()
{
moveSpots.position = new Vector2(Random.Range(minX, maxX), Random.Range(minY, maxY));
}
[PunRPC]
private void Move()
{
transform.position = Vector2.MoveTowards(transform.position, moveSpots.position, speed * Time.deltaTime);
}
}
Arkadaşlar Öncelikle Merhaba, Düşman yapay zekam bu şekilde yapmış olduğum 2D map de bu şekilde rastgele geziniyor. Ancak bunu photona uyarladığım zaman hiçbiri hareket etmiyor photonda yeniyim sorunun nerde olduğunu anlayamadım yardımcı olursanız çok sevinirim.