Hey merhaba ziyaretçi bize destek olmak ister misin ? Hemen Kayıt Ol Seni hiç sıkmadan kayıt edeceğiz endişelenmek bize destek olduğun için teşekkürler.



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Karakter kontrolünde hata
#1
karakteri humanoid yapıp konfigüre yaparken per-muscle setting altındaki ayarları denerken hata alıyorum:

1-) NullReferenceException: Object reference not set to an instance of an object
UnityEditor.AvatarMuscleEditor.DrawMuscleHandle (UnityEngine.Transform t, Int32 humanId) (at C:/buildslave/unity/build/Editor/Mono/Inspector/Avatar/AvatarMuscleEditor.cs:1021)
UnityEditor.AvatarMuscleEditor.OnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/Inspector/Avatar/AvatarMuscleEditor.cs:1126)
UnityEditor.AvatarEditor.OnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/Inspector/Avatar/AvatarEditor.cs:464)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.SceneView.CallOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2605)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1910)
UnityEditor.SceneView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1757)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:295)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:288)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:255)
UnityEngine.GUIUtility: ProcessEvent(Int32, IntPtr)

2-) GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)

UnityEngine.GUIUtility: ProcessEvent(Int32, IntPtr)
  Cevapla


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