Hey merhaba ziyaretçi bize destek olmak ister misin ? Hemen Kayıt Ol Seni hiç sıkmadan kayıt edeceğiz endişelenmek bize destek olduğun için teşekkürler.



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Unity Package Manager Error
#1
Windows 10'a geçiş yaptım.Unity'yi yükledim.Açtığımda Unity Package Manager Error hatasını alıyorum.Unity'nin sitesinde pek ilgilenmemişler bu sorunla.Bazı çözüm tekniklerini denedim ama sonuç yok.Yardımcı olabilir misiniz?
Linkleri görüntüleyebilmek için Kayıt ol manız veya Giriş yapmanız gerekiyor.Anlayışınız için teşekkürler.!
Linkleri görüntüleyebilmek için Kayıt ol manız veya Giriş yapmanız gerekiyor.Anlayışınız için teşekkürler.!
  Cevapla
#2
ekran fotoğrafı ekleyebilirseniz iyi olur
  Cevapla
#3

Yükleme ilerlemiyor böyle kalıyor 30 saniye sonra da hata mesajı geliyor
Linkleri görüntüleyebilmek için Kayıt ol manız veya Giriş yapmanız gerekiyor.Anlayışınız için teşekkürler.!

Editor.log da yazanlar:
LICENSE SYSTEM [2018814 18:54:46] Next license update check is after 2018-08-15T13:17:27

LICENSE SYSTEM [2018814 18:54:46] 00331-10000-00001-AA947 != 00328-10000-00001-AA174
Built from '2017.4/release' branch; Version is '2017.4.8f1 (5ab7f4878ef1) revision 5945332'; Using compiler version '160040219'
OS: 'Windows 10  (10.0.0) 64bit' Language: 'tr' Physical Memory: 16343 MB
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Package Manager] Server::Start -- Port 63298 was selected
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
 COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Editor\Unity.exe
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
[Package Manager] Server::Kill -- Server was shutdown
[Package Manager] PackageManager Server::Start -- Process restart attempt #2
[Package Manager] Server::Start -- Port 63652 was selected
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
C:/Users/Must Black/Documents/New Unity Project (7)
Audio: FMOD Profiler initialized on port 54900
Loading GUID <-> Path mappings...0.000047 seconds
Loading Asset Database...0.000013 seconds
AssetDatabase consistency checks...0.000078 seconds
Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [11] seconds
[Package Manager] Server::Kill -- Server was shutdown
[Package Manager] PackageManager Server::Start -- Process restart attempt #3
[Package Manager] Server::Start -- Port 54579 was selected
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [11] seconds
[Package Manager] Server::Kill -- Server was shutdown
[Package Manager] PackageManager Server::Start -- Process restart attempt #4
[Package Manager] Server::Start -- Port 54580 was selected
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
[Package Manager] Server::Kill -- Server was shutdown
[Package Manager] PackageManager Server::Start -- Process restart attempt #5
[Package Manager] Server::Start -- Port 65485 was selected
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost
[Package Manager] Failed to start Unity Package Manager: operation timed out.
  Cevapla
#4
Çok anlamam böyle şeylerden lakin sanki unity localhosttan bisi cekmeye çalışıyor sürekli bunu yapıyor acaba internet bağlantınızmı yok başka bilgisayardada denemizde fayda var cunku windows 10 a gecis yapmissiniz ve localhosttan bisi almaya calisiyor windows farkindan bisi olurmu bilmem ama baska bilgisayarda denemelisiniz
  Cevapla


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